THE STUDIO STORY
I am an indie developer in Ireland who wants to make silly, fun games reminiscent of the late 90s and early 2000s.
That was an era when arcade driving was fast, loud, simple to pick up, and focused on pure action. Games like Burnout Crash Mode, early top-down GTA, Destruction Derby, and Crazy Taxi were all about immediate fun without taking themselves too seriously.
I built CARNAGE around that exact feel. You boot up, hit space, floor the gas into traffic, and steer your burning wreckage in slow motion into the city's most expensive insurance buildings.
THE GAMEPLAY FOCUS
No long tutorials. No microtransactions. Just hit space, drive fast, crash into everything, and see how big an invoice you can create.
Everything in CARNAGE has a dollar tag attached to it: streetlights, police cruisers, tractors, superyachts, and office buildings. The goal is straightforward: cause as much destruction as possible and bill the insurers for it.